Saturday, May 12, 2012
The Lore Behind Pirate101 t is a wondrous time of exploration and adventure in Pirate101, when tall ships ply the endless skies and brave the stormgates of the Spiral. After Marco Pollo opened up connections between the various realms, trade and commerce sprang up all over the Spiral. Background Story It is a wondrous time of exploration and adventure, when tall ships fly the endless skies and brave the Stormgates of the Spiral. Not long ago, a generation of explorers led by the great Marco Pollo opened and mapped dozens of connections between the various realms. Trade and commerce sprang up all over the Spiral, and many nations learned that the size and strength of their fleets were the key to their destiny. Marleybone, Valencia, Monquista, and Polaris emerged as the dominant powers of the era, forming colonies and forging trade routes that made them wealthy and powerful. Grizzleheim and many other realms, tried to stay neutral, trading with all and claiming no empire. Competing colonial interests led to tension between the great powers, and then to war. Polaris, led by Emperor Napoleguin, launched a great war against Marleybone, Valencia, and Monquista. Every other realm in the Spiral soon found themselves drawn into the conflict as allies, mercenaries, or battlefields. Napoleguin's military genius and strong navy brought the Spiral to its knees - his victory seemed assured, but Marleybone's staunch resolve and Valencia's new clockwork Armada finally defeated him. The war and its aftermath was a wild, lawless time in the Skyways. Colonies, cut off from their owners, collapsed into anarchy or fell to hostile raiders. Mercenary ship captains constantly switched allegiances, fighting for Marleybone this week and Polaris the next, switching flags whenever the winds of profit and fortune changed. In time, some of these captains refused to follow any nation - they saw the ships of every side as prizes waiting to be pillaged. The first Pirates were born. Pirates flourished in the outer reaches of the Spiral, where the colonial powers spread their forces thinner and thinner. In Skull Island, gangs of Pirates took control of entire Skyways, building their own ports and cities and launching daring raids in every corner of the Spiral. After the war's end, the great navies had been humbled and broken - no one could stop the spread of piracy, and the Pirate lords amassed huge hoards of plunder and gold. Captain Avery dreams of transforming Skull Island from a den of thieves into a new Pirate republic. This is the Golden Age of Piracy, when Wharf Rats and Cutthroats can make imperial navies tremble. But winds of change are blowing across the Spiral. Marleybone's Royal Navy is regrouping, and lawless Skyways are being tamed. The Armada continues to rise. The Clockworks are supposed to be the military of the Valencian monarchy, but many are beginning to wonder if the Clockworks and their leader, Kane, don't have an agenda of their own. The Armada keeps growing, despite the end of the war it was created to fight. Now Armada ships are venturing into distant realms, hunting down Pirates and enforcing the law as they define it.
Watch the video game trailer for Pirate101 - the brand new game from KingsIsle Entertainment, makers of Wizard101! Pirate Classes: Buccaneer-Buccaneers are sturdy warriors who rely on brute strength to overcome their enemies. They wear the heaviest armor and carry the biggest weapons. What Buccaneers lack in grace or finesse they make up for with raw courage. Withstanding enemy attacks is the key to a Buccaneer's strategy.As a Buccaneer, your Pirate is strong and tough! You can wear the heaviest armor and wield the biggest weapons in the Spiral. The Buccaneer's signature power, Blade Storm, gives your Pirate an extra attack if they drop an enemy in combat. Musketeer-Musketeers are expert marksmen who use their mastery of firearms and trick shots to win battles. Musketeers damage their enemies at long range and keep them at a distance with traps and obstacles, denying foes any chance for hand-to-hand combat.The Musketeer Pirate is a tricky one! You specialize in creating traps and obstacles to slow down your enemies so you can snipe them from a safe distance. The Musketeer's iconic power is the Rain of Mortarshells which blankets an area with explosive traps! Privateer-Privateers are born leaders, commanders who can rally their troops to victory through the most desperate of battles. Privateers can recruit more Companions than any other class, and their powers focus on boosting their Companions' capabilities and healing them in the thick of the fight.It's good to be friends with a Privateer Pirate because their specialty is supporting and healing their allies & Companions. They can even go so far as to heal all their Companions with the Reinforce power received through training. Swashbuckler-Swashbucklers rely on speed and finesse in combat, sneaking up on their foes and striking by surprise, then dodging the enemy's attacks when they finally arrive. They are deadly with a blade, but not nearly as tough as a Buccaneer, sacrificing toughness for damage.Just like their cunning raccoon trainer, Swashbucklers are quick on their feet and skilled with a blade. After training for the Dance of Steel power, Swashbucklers can attack every enemy around them at the same time. Witchdoctor-Witchdoctors are masters of the arcane, using the powers of hoodoo to rig the outcome of combat. While weak in a direct fight, Witchdoctors never fight fair - hexes that weaken foes, blasts of fire that strike at range, and summoned spirit allies all turn the odds in a Witchdoctor's favor.Witchdoctors master hoodoo and the dark arts. Through their training they can learn the Mournsong power which summons spirits to drain the health of their enemies.